03 / Freelance & Studio Support

/services

Freelance development across games, web, apps, and interactive experiences — for individual clients and companies that need extra hands on a build. Everything below is scoped to work I've actually shipped; see the Work index for the projects behind it.

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What I Do
01

Game Development

End-to-end gameplay work in Unity3D — from a single system to a full build across PC, web, console, and mobile. Design and code together, not handed off.

  • Gameplay Systems & Mechanics
  • Multiplayer & Netcode
  • Performance Optimization
  • Live-Ops & Monetization
  • Web3 & On-Chain Integration
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02

Web Development

Static and dynamic sites — this portfolio and its admin panel are one example, built as vanilla HTML/CSS/JS on a Supabase backend. Also covers WebGL delivery for game builds shipped to browser.

  • Responsive Static Sites
  • Supabase-Backed Apps
  • Admin Panels & Lightweight CMS
  • REST API Integration
  • WebGL Game Delivery
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03

App Development

Cross-platform apps built and shipped through Unity — Android and iOS builds, hardware/sensor integration, and a live backend behind the screen.

  • Android & iOS Builds
  • Firebase Integration
  • In-App Purchases
  • Hardware & Sensor Integration
  • REST APIs
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04

Interactive / Digital Experiences

Real-time, multi-user experiences beyond a standard app or game loop — social spaces, AR interactions, and motion-driven interfaces.

  • Social & Metaverse Platforms
  • Augmented Reality
  • Real-Time Chat & Presence
  • Motion & Sensor-Driven UX
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How It Works
01

Discuss

Scope the project — goals, platform, timeline, and budget — before any commitment on either side.

02

Plan

Break the work into concrete milestones, and confirm what "done" looks like for each one.

03

Build

Development against the agreed milestones, with regular check-ins rather than a single reveal at the end.

04

Deliver

Handoff, documentation, and a fix window for issues found right after delivery.

Get In Touch

/start-a-project

Open for freelance work and studio support. Whether it's a short-term feature, a full build, or ongoing development capacity for a team, I'm happy to talk through scope first — no commitment required to start the conversation.