A lightweight Unity package for seamless API integration — easy GET/POST/PUT/DELETE handling, customizable setup, and editor tools to boost game backend connectivity.
<CtrlPlay/> is where the reusable parts of the work live — the pieces built once, generalized, and useful outside the project they came from. If CodeDrift is the studio building complete games, websites, and apps, CtrlPlay is the publishing name for the tools and systems that come out of that work along the way.
The scope is intentionally narrow: Unity assets, developer tools, and reusable systems — not a full product line. What appears here is only what's actually shipped and publicly available, so this page will grow slowly and honestly rather than list placeholders.
/featured-assets
Unity assets published under the CtrlPlay name.
/developer-tools
Standalone tools for other Unity developers — shipped and maintained independently of any one game.
/reusable-systems
Larger systems — netcode wrappers, backend integration layers, editor tooling built for a specific project but designed to be reused — sit alongside the assets and tools above rather than as their own catalog for now. As individual systems are cleaned up and released independently, they'll appear as Featured Assets or Developer Tools above.