Ananta Gupta
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Crafting worlds, mechanics & moments players never forget. Built in Unity3D.

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Ananta Gupta

/player-one

Hey, I'm Ananta Gupta. I design games and write the code that makes them feel good to play. For the past 5+ years I've been shipping titles across Windows, WebGL, Nintendo, Android, and iOS - from a live social metaverse to a blockchain FPS. Real products, real players.

My sweet spot is the line between design and engineering. I think about how a mechanic feels before I think about how it compiles. That means tight gameplay loops, deliberate feedback, and performance that doesn't make players quit - Occlusion Culling, Light Baking, LOD systems, the full toolkit.

On the technical side I've built multiplayer games with Photon PUN 2 & Fusion, wired up real-time chat, and rolled NavMesh AI that doesn't embarass itself. I like problems that cross both disciplines, and I'm always itching to make the next thing better than the last.

Ananta Gupta

/shipped-titles

full portfolio →

/skill-tree

/campaign-log

Every studio a new level. Every skill unlocked in the field.

// first spawn point

/skill-school

Where the fundamentals were built. The theory behind the craft.

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/co-op-invite

Slot open for a new quest. Whether it's a full-time role, freelance collab, or a side project worth shipping, I'm in. Let's make something players will remember.