Game Developer

Ananta Gupta

Game Designer & Gameplay Programmer

focus

I design and program gameplay systems — multiplayer, performance, and the moment-to-moment feel. Shipped in Unity across PC, web, console & mobile.

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0+ Years Experience
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0+ Games Shipped
Ananta Gupta

/about-me

Hey, I'm Ananta Gupta. I design games and write the code that makes them feel good to play. For the past 5+ years I've been shipping titles across Windows, WebGL, Nintendo, Android, and iOS - from a live social metaverse to a blockchain FPS. Real products, real players.

My sweet spot is the line between design and engineering. I think about how a mechanic feels before I think about how it compiles. That means tight gameplay loops, deliberate feedback, and performance that doesn't make players quit - Occlusion Culling, Light Baking, LOD systems, the full toolkit.

On the technical side I've built multiplayer games with Photon PUN 2 & Fusion, wired up real-time chat, and rolled NavMesh AI that doesn't embarass itself. I like problems that cross both disciplines, and I'm always itching to make the next thing better than the last.

My Work

/my-work

All work

A social metaverse, a blockchain FPS, a motion-tracked fitness game, and an AR world — four titles shipped in Unity3D across PC, web, console, and mobile.

What I'm Building Now

/latest-updates

A live status board and activity log, both pulled straight from the same project records shown in Work — not written by hand.

In Development

Live & Shipped

Recent Activity

What I Do

/what-i-do

Six disciplines that make up how I build games — moment-to-moment design through netcode, performance, and the live back end. Grouped as parts of one production stack.

Experience

/experience

Five studio roles across game teams and platforms — from first engine builds to shipping live multiplayer titles.

Where it started
Education

/education

Where the fundamentals were built — the theory behind the craft.

Foundations

/contact

Slot open for a new quest. Whether it's a full-time role, freelance collab, or a side project worth shipping, I'm in. Let's make something players will remember.